Agile Planes Game results and examples


  1. Players will find out that it is way more valuable to build less well-working features than many “almost-done” things.
  2. A good approach will be to start with very little planes (one or two) and increase the amount when we know the process better.
  3. Starting with the low amount of planes is a way of minimizing risk.


  1. Users might ask you to test their planes during sprinting – this is fine. I suggest not to tell them about this before the first round. You can suggest it after the first round.
  2. Ask users to mark their planes before the review, so you will make blind tests (you will not know whose planes you are throwing).


It is a good idea to visualize everything on a simple board. Below I present example one.

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